Well, folks, it appears the time is drawing ever closer to when we’ll get to feast our eyes upon Sony’s latest powerhouse home console, the PlayStation 4, code-named “Orbis.”
Reliable industry sources have released some preliminary specifications that are in the second of a total of four early SDK’s for select developers.
The PlayStation Orbis will apparently be based upon AMD’s latest A10 APU (combination of a CPU and GPU). It will also contain either 8GB or 16GB of RAM, likely the former as the latter is most likely solely for SDK purposes. There’s also been speculation that there will be an accompanying GPU to go along with the APU.
Blu Ray will once again make an appearance, likely at a much faster read rate (8x or higher). No word yet on what capacity discs it will support, but knowing Sony they may once again try to push a new standard BR disc with the capacity to hold 4K resolution content. (4K TV sets are going to be the next big thing.)
Onboard storage is set to be a “standard” 256GB. This is interesting as that denotation of number is usually associated with SSD’s or Flash storage. No confirmation of whether it is indeed one of those or just a standard HDD, but I’m leaning toward it being Solid State or Flash.
As far as I/O ports are concerned, according to developers, these are going unchanged from the PS3. So, expect your standard HDMI, Ethernet, WiFi, BlueTooth, and Toslink (Optical) Audio ports. It looks like we’re still not gonna see those famed Dual HDMI Outputs the PS3 was supposed to have. LoL
It seems like one of Sony’s main goals as far as performance is concerned is to have the PS4 be able to run games at 1080p60 in 3D “with no problem”, while still maintaining an affordable pricepoint. This seems like a smart goal, instead of trying to output games in 4K as was rumored awhile back. This is not to say that we may not see some smaller PSN-type games run in 4K, but don’t expect a 4K Uncharted or Killzone experience.
The PS4′s User Interface is supposed to be “as fluid as possible.” They’re also working to allow users to easily jump back out of the game and use any other feature mid-game (such as buying and downloading DLC from the PS Store) and jump right back into their game. This is a very welcomed feature, as most XMB features require you to exit the game.
Still no word on price just yet but since they’re shooting for an affordable price-point, I can certainly see at least one SKU being at the $350-399 price-point, with maybe a premium model coming in at $450. That’s much better than the $499/599 price-points of the 20GB/60GB launch PlayStation 3 models.
With all of this new information, I’m certainly getting more excited for next year’s E3. How about you guys?