Hey guys, Dj Dynasty here with another episode Let’s Talk. Yeah it’s been about a month since I did the first Let’s Talk, but my life has been busy and I really haven’t had time to do anything creative. Now that I have a bit more free time I will make an effort to write a new article that will be out every Thursday, and the video version will on my channel the following Saturday. Above all I really want to see those comments below the post agree/disagree the site gets a decent amount of traffic so please register if your not already and comment away.
This week’s topic is the upcoming PlayStation Vita. I’ve had a chance to go to my local Gamestop to see the handheld for myself. I have to admit I was really impressed with the device. The rest of the article is after the jump.
First I’m going to discuss the hardware. The Vita sports 512 MB RAM, 4 core ARM Cortex-A9 MPCore processor and a 4 core SGX543MP4+ graphics processing unit. What that basically means is that games will have more detail, push more polygons, and have more enemies on screen. The graphic capability of the Vita will definitely rival any handheld device for the next few years. But what brings everything together is the astounding 5 inch OLED screen. Everything on the Vita’s screen looks crisp and bright.
In addition to what I mentioned above the Vita like it’s predecessor has L+R shoulder buttons, D-Pad, Start, Select, PS button, volume, and power button. Unlike the PSP the PlayStation Vita has two analog sticks which I’m sure will be great for games that would normally require camera movement with the right analog stick. What surprised me when the Vita was announced is that it would also have a rear touch panel. When I had a chance to play Uncharted:Golden Abyss I could climb thevines by moving my fingers along the touch panel. It’s just as responsive as the front facing touch screen, but personally I don’t really see too many games using it instead of the face buttons or touch screen.
Overall the system is a lot lighter than I expected. Which is surprising as it’s actually a bit bulkier than the PSP. In total the Vita weighs about 9 oz/260 grams. The Vita uses proprietary memory cards for both games and memory cards. Each Vita will have a front and rear facing camera, Wi-Fi, Bluetooth, and a microphone.
USER INTERFACE AND SOFTWARE
The PlayStation Vita will use what’s called Live Area for it’s user interface. Think of it as the ios/android homescreen. The interface is simple with several home screens and the ability to move apps or games from different screens.
The Vita is powerful, but great hardware is nothing without great software. The PSVita will initially be able to play PSP games at launch, unfortunately PSone Classics, Minis, and comics will not be compatible at launch. That said the actual line up of games for it’s launch is impressive. Uncharted, Wipeout, Modnation Racers, and Marvel vs. Capcom among others will all be at or around launch. The promise of Killzone, Resistance, Assassin’s Creed, and a Call of Duty title in the future has me really excited. Other than games the Vita will also support many non gaming apps such as Facebook , Twitter, Foursquare, Skype, and Netflix.
PRICE AND 3G
The Vita will come in two different models. A wi-fi only model for $249.99 as well as a wi-fi/3G model for $299.99. The 3G version will be able to connect to the AT&T network to use GPS, web, and social network applications. However the 3G network will not be able to support most games for online play.
DOUBTS AND OPINION
The PlayStation Vita is an amazing piece of hardware. With that in mind there’s a few things that worry me about the system.
The first is the memory card situation. The memory cards for the PlayStation Vita are proprietary meaning they will only work with the Vita. The memory cards range from 4 GB – 32 GB and cost $20.00 – $100.00 respectively. I understand why company’s create products that require proprietary accessories (for profit). What I don’t understand is why the PlayStation Vita would be shipped with absolutely no memory for save game files. Some games will require more memory than what is available on the game cartridge to save data. This forces the consumer to spend at least $20 to save data for their game. I mean 500 MB of flash memory would probably be sufficient for save data. Maybe even have it partitioned so it couldn’t be used for anything other than save data.
The next thing that troubles me a bit is the library of games. The PSP had some really great titles. GTA Vice City Stories, God of War Ghost of Sparta, and Metal Gear Solid: Peace Walker were all great games. It’s just that they weren’t exactly original. It’s just that these were all established franchises. There were very few original franchises for the PSP. Don’t get me wrong I’m really excited for Asassin’s Creed and Call of Duty for Vita, but I would like to see more creative stuff like Little Deviants and Escape Plan.
The last thing that worries me is the Vita’s sales. Personally I could care less if Sony sells millions of units. But with Vita sales slower than expected in Japan I’m a bit worried that 3rd Party Support would drop in year 2 and 3 of the Vita’s life cycle if sales don’t pick up. Like it or not quality of games do reflect the sales of the console. I don’t think it’s a coincidence that PS3 ports were well…. sucked the first two years of the PS3′s life cycle.
Alright I know this week’s article was a bit longer than I expected. Hopefully you guys found it insightful and entertaining. Please put your own thoughts and opinions in the comments below. Will I get a PlayStation Vita at launch? Probably. I love the PlayStation brand, I even bought a PSP Go when it came out. How many of you are excited for the Vita?