The long awaited Real Time Strategy, Halo Wars, has finally reached store shelves. Hundreds of Halo fans lined up to pick up, what they hope to be another classic in the Halo franchise. Is this game worth the 60 dollars? Does it stay true to the franchise? Read on to find out.
Halo Wars takes on a whole new perspective into the Halo universe. Instead of playing as master chief, you take on the role of staff sergeant John Forge. The story adds some new depth to the game, but does not bring much to the table. It answers some minor questions of the past, and sets forth the original game.
The presentation is well done and looks great from a RTS standpoint. The cinematics are some to be loved, they look visually stunning and makes you want more. The sound is nothing but unexpected, your usual Halo sound effects with minor in game music to set the tone, but stays true to the franchise.
The controls are what shocked me the most. An RTS on a console has always come with some sluggish controls, leaving this game with questions. I must say they work well and are very simple. They allow you to group your units easily, manage resources, and navigate with ease. The standard for controls of an RTS has been raised with this game clearly.
The multiplayer is a strong point of this game also. It allows you to challenge a friend in a “skirmish” match over xbox live. The game plays well online and brings forth a great multiplayer experience full of strategy and excitment.
The Final Verdict:
Halo wars looks great, plays well, and stays true to the franchise, but does not bring much more to the table. The amount of units is frustratingly low, and seems to be lacking the many classes and abilities in other RTS’s. It is a fun game, and will satisfy all the Halo fanboys out there, but does not offer as much as expected. Due to this fact, and the feeling of repetitiveness, Halo Wars is a Rent.